UnityEditor.EditorUtility.ClearProgressBar C# (CSharp) Method

ClearProgressBar() private method

private ClearProgressBar ( ) : void
return void
        public static extern void ClearProgressBar();
        /// <summary>

Usage Example

        internal static bool GenerateMetadataEntityScripts()
        {
            var result   = false;
            var settings = MetadataAssetSettings.Load();

            MetadataAssetSettings.CreateEntityScriptsStoreFolder(settings);

            if (string.IsNullOrEmpty(settings.ExcelWorkbookFilesFolderPath))
            {
                if (UnityEditorUtility.DisplayDialog("Error", "'Excel Workbook Files Folder Path' is not valid path!", "OK"))
                {
                    UnityEditorUtility.ClearProgressBar();
                }
            }
            else
            {
                ForEachExcelFile(settings.ExcelWorkbookFilesFolderPath, (table, fileName, index, length) =>
                {
                    if (table == null)
                    {
                        return;
                    }

                    var info     = $"Generating Metadata Entity Script: {fileName}.cs... {index + 1}/{length}";
                    var progress = (float)(index + 1) / length;
                    UnityEditorUtility.DisplayProgressBar("Hold on...", info, progress);
                    var rawInfoList = CreateMetadataEntityRawInfoList(settings, table);
                    result          = GenerateMetadataEntityScript(settings, fileName, rawInfoList);
                });
            }

            UnityEditorUtility.ClearProgressBar();
            return(result);
        }
All Usage Examples Of UnityEditor.EditorUtility::ClearProgressBar
EditorUtility