UnityEditor.EditorUtility.INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle C# (CSharp) Method

INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle() private method

private INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle ( Object data, Vector3 &pos, Quaternion &rot ) : Object
data Object
pos Vector3
rot UnityEngine.Quaternion
return Object
        private static extern Object INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle(Object data, ref Vector3 pos, ref Quaternion rot);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 private static UnityEngine.Object Internal_InstantiateRemoveAllNonAnimationComponentsSingle(UnityEngine.Object data, Vector3 pos, Quaternion rot)
 {
     return(EditorUtility.INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle(data, ref pos, ref rot));
 }
EditorUtility