UnityEditor.EditorUtility.SetCameraAnimateMaterials C# (CSharp) Method

SetCameraAnimateMaterials() private method

private SetCameraAnimateMaterials ( Camera camera, bool animate ) : void
camera Camera
animate bool
return void
        internal static extern void SetCameraAnimateMaterials(Camera camera, bool animate);
        /// <summary>

Usage Example

 private void InitPreview()
 {
     if (m_PreviewUtility == null)
     {
         m_PreviewUtility       = new PreviewRenderUtility();
         m_ShadedMesh           = new Mesh();
         m_ShadedMesh.hideFlags = HideFlags.HideAndDontSave;
         m_ShadedMesh.MarkDynamic();
         m_GeometryMesh           = new Mesh();
         m_GeometryMesh.hideFlags = HideFlags.HideAndDontSave;
         m_GeometryMesh.MarkDynamic();
         m_ShadedMaterialProperties = new MaterialPropertyBlock();
         m_GeometryMaterial         = Material.GetDefaultMaterial();
         EditorUtility.SetCameraAnimateMaterials(m_PreviewUtility.camera, true);
     }
 }
All Usage Examples Of UnityEditor.EditorUtility::SetCameraAnimateMaterials
EditorUtility