UnityEditor.EditorUtility.ReconnectToLastPrefab C# (CSharp) Method

ReconnectToLastPrefab() private method

private ReconnectToLastPrefab ( GameObject go ) : bool
go GameObject
return bool
        public static bool ReconnectToLastPrefab(GameObject go)
        {
            return PrefabUtility.ReconnectToLastPrefab(go);
        }
EditorUtility