UnityEditor.EditorUtility.ReconnectToLastPrefab C# (CSharp) 메소드

ReconnectToLastPrefab() 개인적인 메소드

private ReconnectToLastPrefab ( GameObject go ) : bool
go GameObject
리턴 bool
        public static bool ReconnectToLastPrefab(GameObject go)
        {
            return PrefabUtility.ReconnectToLastPrefab(go);
        }
EditorUtility