UnityEditor.EditorUtility.CopySerializedIfDifferent C# (CSharp) 메소드

CopySerializedIfDifferent() 공개 정적인 메소드

Copy all settings of a Unity Object to a second Object if they differ.

public static CopySerializedIfDifferent ( Object source, Object dest ) : void
source Object
dest Object
리턴 void
        public static void CopySerializedIfDifferent(Object source, Object dest)
        {
            if (source == null)
            {
                throw new ArgumentNullException("Argument 'source' is null");
            }
            if (dest == null)
            {
                throw new ArgumentNullException("Argument 'dest' is null");
            }
            InternalCopySerializedIfDifferent(source, dest);
        }
EditorUtility