UnityEditor.EditorUtility.FindAsset C# (CSharp) 메소드

FindAsset() 개인적인 메소드

private FindAsset ( string path, Type type ) : Object
path string
type System.Type
리턴 Object
        public static extern Object FindAsset(string path, Type type);
        [Obsolete("Use PrefabUtility.FindPrefabRoot")]
EditorUtility