UnityEditor.EditorUtility.UnloadUnusedAssetsIgnoreManagedReferences C# (CSharp) 메소드

UnloadUnusedAssetsIgnoreManagedReferences() 개인적인 메소드

private UnloadUnusedAssetsIgnoreManagedReferences ( ) : void
리턴 void
        public static extern void UnloadUnusedAssetsIgnoreManagedReferences();
        /// <summary>
EditorUtility