UnityEditor.EditorUtility.UnloadUnusedAssetsIgnoreManagedReferences C# (CSharp) Méthode

UnloadUnusedAssetsIgnoreManagedReferences() private méthode

private UnloadUnusedAssetsIgnoreManagedReferences ( ) : void
Résultat void
        public static extern void UnloadUnusedAssetsIgnoreManagedReferences();
        /// <summary>
EditorUtility