UnityEditor.EditorUtility.BuildResourceFile C# (CSharp) Méthode

BuildResourceFile() private méthode

private BuildResourceFile ( Object selection, string pathName ) : bool
selection Object
pathName string
Résultat bool
        public static bool BuildResourceFile(Object[] selection, string pathName)
        {
            return BuildPipeline.BuildAssetBundle(null, selection, pathName, BuildAssetBundleOptions.CompleteAssets);
        }
EditorUtility