UnityEditor.EditorUtility.CreateEmptyPrefab C# (CSharp) Méthode

CreateEmptyPrefab() private méthode

private CreateEmptyPrefab ( string path ) : Object
path string
Résultat Object
        public static Object CreateEmptyPrefab(string path)
        {
            return PrefabUtility.CreateEmptyPrefab(path);
        }
EditorUtility