private static Private_DisplayPopupMenu ( Rect position, string menuItemPath, Object context, int contextUserData ) : void | ||
position | Rect | |
menuItemPath | string | |
context | Object | |
contextUserData | int | |
Résultat | void |
private static void Private_DisplayPopupMenu(Rect position, string menuItemPath, Object context, int contextUserData)
{
INTERNAL_CALL_Private_DisplayPopupMenu(ref position, menuItemPath, context, contextUserData);
}
internal static void Internal_DisplayPopupMenu(Rect position, string menuItemPath, UnityEngine.Object context, int contextUserData) { EditorUtility.Private_DisplayPopupMenu(position, menuItemPath, context, contextUserData); }