private static void Private_DisplayPopupMenu(Rect position, string menuItemPath, Object context, int contextUserData) { INTERNAL_CALL_Private_DisplayPopupMenu(ref position, menuItemPath, context, contextUserData); }
internal static void Internal_DisplayPopupMenu(Rect position, string menuItemPath, UnityEngine.Object context, int contextUserData) { EditorUtility.Private_DisplayPopupMenu(position, menuItemPath, context, contextUserData); }