UnityEditor.EditorUtility.WSACreateTestCertificate C# (CSharp) Method

WSACreateTestCertificate() private method

private WSACreateTestCertificate ( string path, string publisher, string password, bool overwrite ) : bool
path string
publisher string
password string
overwrite bool
return bool
        internal static extern bool WSACreateTestCertificate(string path, string publisher, string password, bool overwrite);

Usage Example

Ejemplo n.º 1
0
        public void OnGUI()
        {
            Event current = Event.current;
            bool  flag    = false;
            bool  flag2   = false;

            if (current.type == EventType.KeyDown)
            {
                flag  = (current.keyCode == KeyCode.Escape);
                flag2 = (current.keyCode == KeyCode.Return || current.keyCode == KeyCode.KeypadEnter);
            }
            using (HorizontalLayout.DoLayout())
            {
                GUILayout.Space(10f);
                using (VerticalLayout.DoLayout())
                {
                    GUILayout.FlexibleSpace();
                    using (HorizontalLayout.DoLayout())
                    {
                        GUILayout.Label(EditorGUIUtility.TextContent("Publisher|Publisher of the package."), new GUILayoutOption[]
                        {
                            MetroCreateTestCertificateWindow.kLabelWidth
                        });
                        GUI.SetNextControlName("publisher");
                        this.publisher = GUILayout.TextField(this.publisher, new GUILayoutOption[0]);
                    }
                    GUILayout.Space(5f);
                    using (HorizontalLayout.DoLayout())
                    {
                        GUILayout.Label(EditorGUIUtility.TextContent("Password|Certificate password."), new GUILayoutOption[]
                        {
                            MetroCreateTestCertificateWindow.kLabelWidth
                        });
                        GUI.SetNextControlName("password");
                        this.password = GUILayout.PasswordField(this.password, '●', new GUILayoutOption[0]);
                    }
                    GUILayout.Space(5f);
                    using (HorizontalLayout.DoLayout())
                    {
                        GUILayout.Label(EditorGUIUtility.TextContent("Confirm password|Re-enter certificate password."), new GUILayoutOption[]
                        {
                            MetroCreateTestCertificateWindow.kLabelWidth
                        });
                        GUI.SetNextControlName("confirm");
                        this.confirm = GUILayout.PasswordField(this.confirm, '●', new GUILayoutOption[0]);
                    }
                    GUILayout.Space(10f);
                    using (HorizontalLayout.DoLayout())
                    {
                        GUILayout.Label(this.message, this.messageStyle, new GUILayoutOption[0]);
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button(EditorGUIUtility.TextContent("Create"), new GUILayoutOption[]
                        {
                            MetroCreateTestCertificateWindow.kButtonWidth
                        }) || flag2)
                        {
                            this.message = GUIContent.none;
                            if (string.IsNullOrEmpty(this.publisher))
                            {
                                this.message = EditorGUIUtility.TextContent("Publisher must be specified.");
                                this.focus   = "publisher";
                            }
                            else if (this.password != this.confirm)
                            {
                                if (string.IsNullOrEmpty(this.confirm))
                                {
                                    this.message = EditorGUIUtility.TextContent("Confirm the password.");
                                    this.focus   = "confirm";
                                }
                                else
                                {
                                    this.message  = EditorGUIUtility.TextContent("Passwords do not match.");
                                    this.password = string.Empty;
                                    this.confirm  = this.password;
                                    this.focus    = "password";
                                }
                            }
                            else
                            {
                                try
                                {
                                    EditorUtility.WSACreateTestCertificate(this.path, this.publisher, this.password, true);
                                    AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
                                    if (!PlayerSettings.WSA.SetCertificate(FileUtil.GetProjectRelativePath(this.path), this.password))
                                    {
                                        this.message = EditorGUIUtility.TextContent("Invalid password.");
                                    }
                                    flag = true;
                                }
                                catch (UnityException ex)
                                {
                                    Debug.LogError(ex.Message);
                                }
                            }
                        }
                    }
                    GUILayout.FlexibleSpace();
                }
                GUILayout.Space(10f);
            }
            if (flag)
            {
                base.Close();
            }
            else if (this.focus != null)
            {
                EditorGUI.FocusTextInControl(this.focus);
                this.focus = null;
            }
        }
All Usage Examples Of UnityEditor.EditorUtility::WSACreateTestCertificate
EditorUtility