private SetSelectedWireframeHidden ( Renderer renderer, bool enabled ) : void | ||
renderer | Renderer | |
enabled | bool | |
return | void |
public static void SetSelectedWireframeHidden(Renderer renderer, bool enabled)
{
SetSelectedRenderState(renderer, !enabled ? (EditorSelectedRenderState.Highlight | EditorSelectedRenderState.Wireframe) : EditorSelectedRenderState.Hidden);
}
public override void OnEnable() { base.OnEnable(); this.m_Sprite = base.serializedObject.FindProperty("m_Sprite"); this.m_Color = base.serializedObject.FindProperty("m_Color"); this.m_Material = base.serializedObject.FindProperty("m_Materials.Array"); EditorUtility.SetSelectedWireframeHidden(this.target as SpriteRenderer, true); }