UnityEditor.EditorUtility.SetSelectedWireframeHidden C# (CSharp) Method

SetSelectedWireframeHidden() private method

private SetSelectedWireframeHidden ( Renderer renderer, bool enabled ) : void
renderer Renderer
enabled bool
return void
        public static void SetSelectedWireframeHidden(Renderer renderer, bool enabled)
        {
            SetSelectedRenderState(renderer, !enabled ? (EditorSelectedRenderState.Highlight | EditorSelectedRenderState.Wireframe) : EditorSelectedRenderState.Hidden);
        }

Usage Example

 public override void OnEnable()
 {
     base.OnEnable();
     this.m_Sprite   = base.serializedObject.FindProperty("m_Sprite");
     this.m_Color    = base.serializedObject.FindProperty("m_Color");
     this.m_Material = base.serializedObject.FindProperty("m_Materials.Array");
     EditorUtility.SetSelectedWireframeHidden(this.target as SpriteRenderer, true);
 }
All Usage Examples Of UnityEditor.EditorUtility::SetSelectedWireframeHidden
EditorUtility