public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
{
Auto_Tile_Base myTile = target as Auto_Tile_Base;
if (myTile == null)
{
return(null);
}
var preview = AssetPreview.GetAssetPreview(myTile.preview);
if (preview == null)
{
return(null);
}
Texture2D cache = new Texture2D(width, height);
EditorUtility.CopySerialized(preview, cache);
return(cache);
}