UnityEditor.EditorUtility.ReconnectToLastPrefab C# (CSharp) Méthode

ReconnectToLastPrefab() private méthode

private ReconnectToLastPrefab ( GameObject go ) : bool
go GameObject
Résultat bool
        public static bool ReconnectToLastPrefab(GameObject go)
        {
            return PrefabUtility.ReconnectToLastPrefab(go);
        }
EditorUtility