UnityEditor.EditorUtility.GetActiveNativePlatformSupportModuleName C# (CSharp) 메소드

GetActiveNativePlatformSupportModuleName() 개인적인 메소드

private GetActiveNativePlatformSupportModuleName ( ) : string
리턴 string
        internal static extern string GetActiveNativePlatformSupportModuleName();
        [Obsolete("Use AssetDatabase.GetAssetPath")]

Usage Example

예제 #1
0
 private void CheckForPlatformModuleChange()
 {
     if (this.m_ActiveNativePlatformSupportModule != EditorUtility.GetActiveNativePlatformSupportModuleName())
     {
         ProfilerDriver.ResetHistory();
         this.Initialize();
         this.m_ActiveNativePlatformSupportModule = EditorUtility.GetActiveNativePlatformSupportModuleName();
     }
 }
All Usage Examples Of UnityEditor.EditorUtility::GetActiveNativePlatformSupportModuleName
EditorUtility