private INTERNAL_CALL_Internal_DisplayObjectContextMenu ( |
||
position | ||
context | Object | |
contextUserData | int | |
리턴 | void |
private static extern void INTERNAL_CALL_Internal_DisplayObjectContextMenu(ref Rect position, Object[] context, int contextUserData);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static void Internal_DisplayObjectContextMenu(Rect position, UnityEngine.Object[] context, int contextUserData) { EditorUtility.INTERNAL_CALL_Internal_DisplayObjectContextMenu(ref position, context, contextUserData); }