UnityEditor.EditorUtility.INTERNAL_CALL_Internal_DisplayObjectContextMenu C# (CSharp) 메소드

INTERNAL_CALL_Internal_DisplayObjectContextMenu() 개인적인 메소드

private INTERNAL_CALL_Internal_DisplayObjectContextMenu ( Rect &position, Object context, int contextUserData ) : void
position UnityEngine.Rect
context Object
contextUserData int
리턴 void
        private static extern void INTERNAL_CALL_Internal_DisplayObjectContextMenu(ref Rect position, Object[] context, int contextUserData);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

예제 #1
0
 internal static void Internal_DisplayObjectContextMenu(Rect position, UnityEngine.Object[] context, int contextUserData)
 {
     EditorUtility.INTERNAL_CALL_Internal_DisplayObjectContextMenu(ref position, context, contextUserData);
 }
EditorUtility