UnityEditor.EditorUtility.UnloadUnusedAssetsImmediateInternal C# (CSharp) 메소드

UnloadUnusedAssetsImmediateInternal() 개인적인 메소드

private UnloadUnusedAssetsImmediateInternal ( bool includeMonoReferencesAsRoots ) : void
includeMonoReferencesAsRoots bool
리턴 void
        private static extern void UnloadUnusedAssetsImmediateInternal(bool includeMonoReferencesAsRoots);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

예제 #1
0
 public static void UnloadUnusedAssetsImmediate()
 {
     EditorUtility.UnloadUnusedAssetsImmediateInternal(true);
 }
All Usage Examples Of UnityEditor.EditorUtility::UnloadUnusedAssetsImmediateInternal
EditorUtility