private static CompressTexture ( |
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texture | ||
format | TextureFormat | |
리턴 | void |
private static void CompressTexture(Texture2D texture, TextureFormat format)
{
CompressTexture(texture, format, TextureCompressionQuality.Normal);
}
EditorUtility::CompressTexture ( |
|
EditorUtility::CompressTexture ( |
private static void CompressTexture(Texture2D texture, TextureFormat format) { EditorUtility.CompressTexture(texture, format, TextureCompressionQuality.Normal); }