UnityEditor.EditorUtility.INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle C# (CSharp) 메소드

INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle() 개인적인 메소드

private INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle ( Object data, Vector3 &pos, Quaternion &rot ) : Object
data Object
pos Vector3
rot UnityEngine.Quaternion
리턴 Object
        private static extern Object INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle(Object data, ref Vector3 pos, ref Quaternion rot);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

예제 #1
0
 private static UnityEngine.Object Internal_InstantiateRemoveAllNonAnimationComponentsSingle(UnityEngine.Object data, Vector3 pos, Quaternion rot)
 {
     return(EditorUtility.INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle(data, ref pos, ref rot));
 }
EditorUtility