private INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle ( Object data, Vector3 &pos, |
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data | Object | |
pos | Vector3 | |
rot | ||
리턴 | Object |
private static extern Object INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle(Object data, ref Vector3 pos, ref Quaternion rot);
[MethodImpl(MethodImplOptions.InternalCall)]
private static UnityEngine.Object Internal_InstantiateRemoveAllNonAnimationComponentsSingle(UnityEngine.Object data, Vector3 pos, Quaternion rot) { return(EditorUtility.INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle(data, ref pos, ref rot)); }