private static extern Object INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle(Object data, ref Vector3 pos, ref Quaternion rot); [MethodImpl(MethodImplOptions.InternalCall)]
private static UnityEngine.Object Internal_InstantiateRemoveAllNonAnimationComponentsSingle(UnityEngine.Object data, Vector3 pos, Quaternion rot) { return(EditorUtility.INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle(data, ref pos, ref rot)); }