UnityEditor.EditorUtility.Internal_DisplayObjectContextMenu C# (CSharp) Method

Internal_DisplayObjectContextMenu() static private method

static private Internal_DisplayObjectContextMenu ( Rect position, Object context, int contextUserData ) : void
position UnityEngine.Rect
context Object
contextUserData int
return void
        internal static void Internal_DisplayObjectContextMenu(Rect position, Object[] context, int contextUserData)
        {
            INTERNAL_CALL_Internal_DisplayObjectContextMenu(ref position, context, contextUserData);
        }

Usage Example

Example #1
0
        internal static void DisplayObjectContextMenu(Rect position, UnityEngine.Object[] context, int contextUserData)
        {
            Vector2 vector = GUIUtility.GUIToScreenPoint(new Vector2(position.x, position.y));

            position.x = vector.x;
            position.y = vector.y;
            EditorUtility.Internal_DisplayObjectContextMenu(position, context, contextUserData);
            EditorUtility.ResetMouseDown();
        }
EditorUtility