internal static void DisplayObjectContextMenu(Rect position, UnityEngine.Object[] context, int contextUserData)
{
Vector2 vector = GUIUtility.GUIToScreenPoint(new Vector2(position.x, position.y));
position.x = vector.x;
position.y = vector.y;
EditorUtility.Internal_DisplayObjectContextMenu(position, context, contextUserData);
EditorUtility.ResetMouseDown();
}