private ReplacePrefab ( GameObject go, Object targetPrefab ) : GameObject | ||
go | GameObject | |
targetPrefab | Object | |
return | GameObject |
public static GameObject ReplacePrefab(GameObject go, Object targetPrefab)
{
return PrefabUtility.ReplacePrefab(go, targetPrefab, ReplacePrefabOptions.Default);
}
EditorUtility::ReplacePrefab ( GameObject go, Object targetPrefab, ReplacePrefabOptions options ) : GameObject |