UnityEditor.EditorUtility.LoadPlatformSupportNativeLibrary C# (CSharp) Method

LoadPlatformSupportNativeLibrary() private method

private LoadPlatformSupportNativeLibrary ( string nativeLibrary ) : void
nativeLibrary string
return void
        internal static extern void LoadPlatformSupportNativeLibrary(string nativeLibrary);
        public static bool LoadWindowLayout(string path)
EditorUtility