internal static UnityEngine.Object InstantiateRemoveAllNonAnimationComponents(UnityEngine.Object original, Vector3 position, Quaternion rotation)
{
if (original == null)
{
throw new ArgumentException("The prefab you want to instantiate is null.");
}
return(EditorUtility.Internal_InstantiateRemoveAllNonAnimationComponentsSingle(original, position, rotation));
}