private static Internal_InstantiateRemoveAllNonAnimationComponentsSingle ( Object data, Vector3 pos, |
||
data | Object | |
pos | Vector3 | |
rot | ||
return | Object |
private static Object Internal_InstantiateRemoveAllNonAnimationComponentsSingle(Object data, Vector3 pos, Quaternion rot)
{
return INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle(data, ref pos, ref rot);
}
internal static UnityEngine.Object InstantiateRemoveAllNonAnimationComponents(UnityEngine.Object original, Vector3 position, Quaternion rotation) { if (original == null) { throw new ArgumentException("The prefab you want to instantiate is null."); } return(EditorUtility.Internal_InstantiateRemoveAllNonAnimationComponentsSingle(original, position, rotation)); }