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UnityEditor
EditorUtility
SetObjectEnabled
UnityEditor.EditorUtility.SetObjectEnabled C# (CSharp) Method
EditorUtility Class Documentation
Datei anzeigen
Open project: CarlosHBC/UnityDecompiled
SetObjectEnabled()
private
method
private
SetObjectEnabled
(
Object
target
,
bool
enabled
) :
void
target
Object
enabled
bool
return
void
public static extern void SetObjectEnabled(Object target, bool enabled); /// <summary>
EditorUtility
BuildResourceFile
ClearProgressBar
CollectDeepHierarchy
CollectDependencies
CompileCSharp
CompressTexture
CopySerialized
CopySerializedIfDifferent
CreateEmptyPrefab
CreateGameObjectWithHideFlags
DisplayCancelableProgressBar
DisplayCustomMenu
DisplayCustomMenuWithSeparators
DisplayDialog
DisplayDialogComplex
DisplayObjectContextMenu
DisplayPopupMenu
DisplayProgressBar
ExtractOggFile
FindAsset
FindPrefabRoot
FocusProjectWindow
ForceRebuildInspectors
ForceReloadInspectors
FormatBytes
GetActiveNativePlatformSupportModuleName
GetAssetPath
GetDirtyIndex
GetInvalidFilenameChars
GetObjectEnabled
GetPrefabParent
GetPrefabType
INTERNAL_CALL_Internal_DisplayObjectContextMenu
INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle
INTERNAL_CALL_Private_DisplayCustomMenu
INTERNAL_CALL_Private_DisplayPopupMenu
InitInstantiatedPreviewRecursive
InstanceIDToObject
InstantiateForAnimatorPreview
InstantiatePrefab
InstantiateRemoveAllNonAnimationComponents
InternalCopySerializedIfDifferent
Internal_CreateGameObjectWithHideFlags
Internal_DisplayCustomMenu
Internal_DisplayObjectContextMenu
Internal_DisplayPopupMenu
Internal_InstantiateRemoveAllNonAnimationComponentsSingle
Internal_SaveFilePanelInProject
Internal_UpdateAllMenus
Internal_UpdateMenuTitleForLanguage
InvokeDiffTool
IsDirty
IsPersistent
LoadPlatformSupportModuleNativeDllInternal
LoadPlatformSupportNativeLibrary
LoadWindowLayout
NaturalCompare
NaturalCompareObjectNames
OpenFilePanel
OpenFilePanelWithFilters
OpenFolderPanel
OpenWithDefaultApp
Private_DisplayCustomMenu
Private_DisplayPopupMenu
ReconnectToLastPrefab
ReplacePrefab
ResetMouseDown
ResetToPrefabState
RevealInFinder
SaveBuildPanel
SaveFilePanel
SaveFilePanelInProject
SaveFolderPanel
SetCameraAnimateMaterials
SetDirty
SetObjectEnabled
SetSelectedRenderState
SetSelectedWireframeHidden
UnloadUnusedAssets
UnloadUnusedAssetsIgnoreManagedReferences
UnloadUnusedAssetsImmediate
UnloadUnusedAssetsImmediateInternal
WSACreateTestCertificate
WarnPrefab