UnityEngine.Networking.NetworkManager.UnRegisterStartPosition C# (CSharp) Method

UnRegisterStartPosition() public static method

Unregisters the transform of a game object as a player spawn location.

public static UnRegisterStartPosition ( Transform start ) : void
start UnityEngine.Transform
return void
        public static void UnRegisterStartPosition(Transform start)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("UnRegisterStartPosition:" + start);
            }
            s_StartPositions.Remove(start);
        }

Usage Example

コード例 #1
0
 public void OnDestroy()
 {
     NetworkManager.UnRegisterStartPosition(transform);
 }