UnityEngine.Networking.NetworkManager.RegisterStartPosition C# (CSharp) Method

RegisterStartPosition() public static method

Registers the transform of a game object as a player spawn location.

public static RegisterStartPosition ( Transform start ) : void
start UnityEngine.Transform Transform to register.
return void
        public static void RegisterStartPosition(Transform start)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("RegisterStartPosition:" + start);
            }
            s_StartPositions.Add(start);
        }

Usage Example

コード例 #1
0
 public void Awake()
 {
     NetworkManager.RegisterStartPosition(transform);
 }