UnityEngine.Networking.NetworkManager.OnServerReadyMessageInternal C# (CSharp) Method

OnServerReadyMessageInternal() private method

private OnServerReadyMessageInternal ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal void OnServerReadyMessageInternal(NetworkMessage netMsg)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkManager:OnServerReadyMessageInternal");
            }
            this.OnServerReady(netMsg.conn);
        }