UnityEngine.Networking.NetworkManager.OnClientErrorInternal C# (CSharp) Method

OnClientErrorInternal() private method

private OnClientErrorInternal ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal void OnClientErrorInternal(NetworkMessage netMsg)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkManager:OnClientErrorInternal");
            }
            netMsg.ReadMessage<ErrorMessage>(s_ErrorMessage);
            this.OnClientError(netMsg.conn, s_ErrorMessage.errorCode);
        }