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UnityEngine
Networking
NetworkManager
NetworkManager
UnityEngine.Networking.NetworkManager.NetworkManager C# (CSharp) Method
NetworkManager Class Documentation
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Open project: CarlosHBC/UnityDecompiled
NetworkManager()
public
method
public
NetworkManager
( ) :
System
return
System
public NetworkManager() { s_PendingSingleton = this; }
NetworkManager
Awake
CleanupNetworkIdentities
ClientChangeScene
ConnectLocalClient
FinishLoadScene
GetStartPosition
InitializeSingleton
IsClientConnected
NetworkManager
OnClientConnect
OnClientConnectInternal
OnClientDisconnect
OnClientDisconnectInternal
OnClientError
OnClientErrorInternal
OnClientNotReady
OnClientNotReadyMessageInternal
OnClientSceneChanged
OnClientSceneInternal
OnDestroy
OnDestroyMatch
OnDomainReload
OnDropConnection
OnMatchCreate
OnMatchJoined
OnMatchList
OnServerAddPlayer
OnServerAddPlayerInternal
OnServerAddPlayerMessageInternal
OnServerConnect
OnServerConnectInternal
OnServerDisconnect
OnServerDisconnectInternal
OnServerError
OnServerErrorInternal
OnServerReady
OnServerReadyMessageInternal
OnServerRemovePlayer
OnServerRemovePlayerMessageInternal
OnServerSceneChanged
OnSetMatchAttributes
OnStartClient
OnStartHost
OnStartServer
OnStopClient
OnStopHost
OnStopServer
OnValidate
RegisterClientMessages
RegisterServerMessages
RegisterStartPosition
ServerChangeScene
SetMatchHost
SetupMigrationManager
Shutdown
StartClient
StartHost
StartMatchMaker
StartServer
StopClient
StopHost
StopMatchMaker
StopServer
UnRegisterStartPosition
UpdateScene
UseExternalClient