UnityEngine.Networking.NetworkManager.ConnectLocalClient C# (CSharp) Method

ConnectLocalClient() private method

private ConnectLocalClient ( ) : NetworkClient
return NetworkClient
        private NetworkClient ConnectLocalClient()
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkManager StartHost port:" + this.m_NetworkPort);
            }
            this.m_NetworkAddress = "localhost";
            this.client = ClientScene.ConnectLocalServer();
            this.RegisterClientMessages(this.client);
            if (this.m_MigrationManager != null)
            {
                this.m_MigrationManager.Initialize(this.client, this.matchInfo);
            }
            return this.client;
        }