public void StopServer()
{
if (NetworkServer.active)
{
this.OnStopServer();
if (LogFilter.logDebug)
{
Debug.Log("NetworkManager StopServer");
}
this.isNetworkActive = false;
NetworkServer.Shutdown();
this.StopMatchMaker();
if (this.m_OfflineScene != "")
{
this.ServerChangeScene(this.m_OfflineScene);
}
this.CleanupNetworkIdentities();
}
}