public virtual void OnClientSceneChanged(NetworkConnection conn)
{
ClientScene.Ready(conn);
if (this.m_AutoCreatePlayer)
{
bool flag = ClientScene.localPlayers.Count == 0;
bool flag2 = false;
for (int i = 0; i < ClientScene.localPlayers.Count; i++)
{
if (ClientScene.localPlayers[i].gameObject != null)
{
flag2 = true;
break;
}
}
if (!flag2)
{
flag = true;
}
if (flag)
{
ClientScene.AddPlayer(0);
}
}
}