UnityEngine.Networking.NetworkManager.OnServerSceneChanged C# (CSharp) Method

OnServerSceneChanged() public method

Called on the server when a scene is completed loaded, when the scene load was initiated by the server with ServerChangeScene().

public OnServerSceneChanged ( string sceneName ) : void
sceneName string The name of the new scene.
return void
        public virtual void OnServerSceneChanged(string sceneName)
        {
        }