UnityEngine.Networking.NetworkManager.OnServerReady C# (CSharp) Method

OnServerReady() public method

Called on the server when a client is ready.

public OnServerReady ( NetworkConnection conn ) : void
conn NetworkConnection Connection from client.
return void
        public virtual void OnServerReady(NetworkConnection conn)
        {
            if ((conn.playerControllers.Count == 0) && LogFilter.logDebug)
            {
                Debug.Log("Ready with no player object");
            }
            NetworkServer.SetClientReady(conn);
        }