UnityEngine.Networking.NetworkManager.OnClientNotReadyMessageInternal C# (CSharp) Method

OnClientNotReadyMessageInternal() private method

private OnClientNotReadyMessageInternal ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal void OnClientNotReadyMessageInternal(NetworkMessage netMsg)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkManager:OnClientNotReadyMessageInternal");
            }
            ClientScene.SetNotReady();
            this.OnClientNotReady(netMsg.conn);
        }