UnityEngine.Networking.NetworkManager.OnServerDisconnectInternal C# (CSharp) Method

OnServerDisconnectInternal() private method

private OnServerDisconnectInternal ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal void OnServerDisconnectInternal(NetworkMessage netMsg)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkManager:OnServerDisconnectInternal");
            }
            if (this.m_MigrationManager != null)
            {
                this.m_MigrationManager.SendPeerInfo();
            }
            this.OnServerDisconnect(netMsg.conn);
        }