UnityEngine.Networking.NetworkManager.OnServerRemovePlayer C# (CSharp) Method

OnServerRemovePlayer() public method

Called on the server when a client removes a player.

public OnServerRemovePlayer ( NetworkConnection conn, PlayerController player ) : void
conn NetworkConnection The connection to remove the player from.
player PlayerController The player controller to remove.
return void
        public virtual void OnServerRemovePlayer(NetworkConnection conn, PlayerController player)
        {
            if (player.gameObject != null)
            {
                NetworkServer.Destroy(player.gameObject);
            }
        }