internal void OnServerAddPlayerMessageInternal(NetworkMessage netMsg)
{
if (LogFilter.logDebug)
{
Debug.Log("NetworkManager:OnServerAddPlayerMessageInternal");
}
netMsg.ReadMessage<AddPlayerMessage>(s_AddPlayerMessage);
if (s_AddPlayerMessage.msgSize != 0)
{
NetworkReader extraMessageReader = new NetworkReader(s_AddPlayerMessage.msgData);
this.OnServerAddPlayer(netMsg.conn, s_AddPlayerMessage.playerControllerId, extraMessageReader);
}
else
{
this.OnServerAddPlayer(netMsg.conn, s_AddPlayerMessage.playerControllerId);
}
if (this.m_MigrationManager != null)
{
this.m_MigrationManager.SendPeerInfo();
}
}