UnityEngine.Networking.NetworkManager.OnServerAddPlayerMessageInternal C# (CSharp) Method

OnServerAddPlayerMessageInternal() private method

private OnServerAddPlayerMessageInternal ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal void OnServerAddPlayerMessageInternal(NetworkMessage netMsg)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkManager:OnServerAddPlayerMessageInternal");
            }
            netMsg.ReadMessage<AddPlayerMessage>(s_AddPlayerMessage);
            if (s_AddPlayerMessage.msgSize != 0)
            {
                NetworkReader extraMessageReader = new NetworkReader(s_AddPlayerMessage.msgData);
                this.OnServerAddPlayer(netMsg.conn, s_AddPlayerMessage.playerControllerId, extraMessageReader);
            }
            else
            {
                this.OnServerAddPlayer(netMsg.conn, s_AddPlayerMessage.playerControllerId);
            }
            if (this.m_MigrationManager != null)
            {
                this.m_MigrationManager.SendPeerInfo();
            }
        }