public void SetIKPosition(AvatarIKGoal goal, Vector3 goalPosition){} private static void INTERNAL_CALL_SetIKPosition(Animator self, AvatarIKGoal goal, ref Vector3 goalPosition){}
public override void OnAnimatorIK(int layerIndex) { position = (useGlobal ? ((GameObjectParameter)owner.GetParameter(globalPosition)).Value.transform.position : position); animator.SetIKPositionWeight(goal, weight); animator.SetIKPosition(goal, position); Finish(); }