UnityEngine.Animator.GetCurrentAnimatorStateInfo C# (CSharp) Method

GetCurrentAnimatorStateInfo() public method

public GetCurrentAnimatorStateInfo ( int layerIndex ) : AnimatorStateInfo
layerIndex int
return AnimatorStateInfo
		public AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex){}
		public Animator(){}

Usage Example

Example #1
0
        public override void OnUpdate()
        {
            FixChangeAnimationBug();

            if (StartUpdate == false || eventIndex.Value == -1)
            {
                return;
            }


            if (NormalizedTime != null && NormalizedTime.Length == events.Length)
            {
                if (NormalizedTime[eventIndex.Value].Value != 0)
                {
                    for (int i = 0; i < Fsm.ActiveState.Actions.Length; i++)
                    {
                        if (Fsm.ActiveState.Actions[i] as AnimatorCrossFade != null)
                        {
                            AnimatorCrossFade data = Fsm.ActiveState.Actions[i] as AnimatorCrossFade;
                            if (_animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= NormalizedTime[eventIndex.Value].Value &&
                                _animator.GetCurrentAnimatorStateInfo(0).IsName(data.stateName.Value))
                            {
                                Fsm.Event(events[eventIndex.Value]);
                                Finish();
                            }
                            return;
                        }
                    }
                }
            }
        }
All Usage Examples Of UnityEngine.Animator::GetCurrentAnimatorStateInfo
Animator