UnityEngine.Animator.ForceStateNormalizedTime C# (CSharp) Method

ForceStateNormalizedTime() public method

public ForceStateNormalizedTime ( float normalizedTime ) : void
normalizedTime float
return void
		public void ForceStateNormalizedTime(float normalizedTime){}
		public void SetTarget(AvatarTarget targetIndex, float targetNormalizedTime){}

Usage Example

 // Use this for initialization
 void Start()
 {
     animator = GetComponent<Animator> ();
     animator.ForceStateNormalizedTime(startPositionInCommaPercentage);
 }
Animator