UnityEngine.Animator.GetLayerWeight C# (CSharp) Method

GetLayerWeight() public method

public GetLayerWeight ( int layerIndex ) : float
layerIndex int
return float
		public float GetLayerWeight(int layerIndex){}
		public void SetLayerWeight(int layerIndex, float weight){}

Usage Example

        public void Start()
        {
            // Get the values of the parameters:
            layerIndex = GetParameterAsInt(0, 1);
            weight = GetParameterAsFloat(1, 1);
            subject = GetSubject(2);
            duration = GetParameterAsFloat(3, 0);
            if (DialogueDebug.LogInfo) Debug.Log(string.Format("{0}: Sequencer: AnimatorLayer({1}, {2}, {3}, {4})", new System.Object[] { DialogueDebug.Prefix, layerIndex, weight, subject, duration }));

            // Check the parameters:
            if (subject == null) {
                if (DialogueDebug.LogWarnings) Debug.LogWarning(string.Format("{0}: Sequencer: AnimatorLayer(): subject '{1}' wasn't found.", new System.Object[] { DialogueDebug.Prefix, GetParameter(2) }));
                Stop();
            } else {
                animator = subject.GetComponentInChildren<Animator>();
                if (animator == null) {
                    if (DialogueDebug.LogWarnings) Debug.LogWarning(string.Format("{0}: Sequencer: AnimatorLayer(): no Animator found on '{1}'.", new System.Object[] { DialogueDebug.Prefix, subject.name }));
                    Stop();
                } else if ((layerIndex < 1) || (layerIndex >= animator.layerCount)) {
                    if (DialogueDebug.LogWarnings) Debug.LogWarning(string.Format("{0}: Sequencer: AnimatorLayer(): layer index {1} is invalid.", new System.Object[] { DialogueDebug.Prefix, layerIndex }));
                    Stop();
                } else if (duration < SmoothMoveCutoff) {
                    Stop();
                } else {

                    // Set up the lerp:
                    startTime = DialogueTime.time;
                    endTime = startTime + duration;
                    originalWeight = animator.GetLayerWeight(layerIndex);
                }
            }
        }
Animator