UnityEditor.MaterialEditor.TextureValidator C# (CSharp) Method

TextureValidator() private method

private TextureValidator ( UnityEngine references, System objType, UnityEditor.SerializedProperty property ) : Object
references UnityEngine
objType System
property UnityEditor.SerializedProperty
return UnityEngine.Object
        private UnityEngine.Object TextureValidator(UnityEngine.Object[] references, System.Type objType, SerializedProperty property)
        {
            foreach (UnityEngine.Object obj2 in references)
            {
                Texture t = obj2 as Texture;
                if ((t != null) && ((ShaderUtil.GetTextureDimension(t) == this.m_DesiredTexdim) || (this.m_DesiredTexdim == MaterialProperty.TexDim.Any)))
                {
                    return t;
                }
            }
            return null;
        }
MaterialEditor