UnityEditor.MaterialEditor.GetFloat C# (CSharp) Method

GetFloat() private method

private GetFloat ( string propertyName, bool &hasMixedValue ) : float
propertyName string
hasMixedValue bool
return float
        public float GetFloat(string propertyName, out bool hasMixedValue)
        {
            hasMixedValue = false;
            float @float = ((Material) base.targets[0]).GetFloat(propertyName);
            for (int i = 1; i < base.targets.Length; i++)
            {
                if (((Material) base.targets[i]).GetFloat(propertyName) != @float)
                {
                    hasMixedValue = true;
                    return @float;
                }
            }
            return @float;
        }
MaterialEditor