public Texture GetTexture(string propertyName, out bool hasMixedValue)
{
hasMixedValue = false;
Texture texture = ((Material) base.targets[0]).GetTexture(propertyName);
for (int i = 1; i < base.targets.Length; i++)
{
if (((Material) base.targets[i]).GetTexture(propertyName) != texture)
{
hasMixedValue = true;
return texture;
}
}
return texture;
}